​About

Garena approached Passion to make a short film for the game, Free Fire, that drew inspiration from anime, but was created as a fully cg film. The problem going in was that when cg films typically try to emulate anime oftentimes they only focus on mimicking the look with toon shaders and outlines, but we didn’t think that was the right approach. To us (and this may sound obvious) the magic of anime is the animation. Dynamic poses, breaking perspective, mixing frame rates, as well as many other techniques intentionally created to cut corners for production. These are trademarks of anime.

One step in achieving this was to start in 2d and use that as our guide for 3d. So, as part of our production we created a 2d animatic to inform cg what our framing, camera movement, spacing, frame rate, and characters posing should be. In essence, we tried to force cg to work within a 2d box.

This became our overarching philosophy for the project. When we ran into any creative decisions, our first question would be, what would they do in anime? For example, rather than simming hair, we decided it would be more production friendly, and tied to anime, to sculpt the hair into 3 or 4 different shapes and animate that in a loop. This is one of many choices we made throughout with the anime production process in mind.

But we also didn’t want to just copy anime. We felt we could do things in cg that would be impossible for traditional anime to achieve. As an example, for our look we wanted to mix flat characters, painterly backgrounds, with photo realistic (and dimensional) props and clothing. As Garena wanted this film to highlight the new clothing, weapons and vehicles they are offering in their game, we felt this was a great way to make these elements pop out from the rest of the world.

In the end, basically every single shot in this film had some specific approach. Ultimately, all these varied processes combined to give us a look that we felt aligned with anime, but also created our own personal spin on the genre. .

Credits

Client: Garena

Producers: Marco Aurélio, Murilo Lorenzo

Production Team: Milton Filho, Cintia Miura, Alexey Flores, Felipe Marino

Writer: Felipe Castilho

Assistant Writer: Eric Novello

Music/Audio Supervisor: Felipe Junqueira

Voice Over Producers: Johnny Manfredi, Henrique Tarrason

Art Director: Alexandre Koyama

Art Team: Thiago Batista, Leonardo Jacques, Anderson Nascimento, Zhao Chunxiao

Production Company - Passion Pictures

Director - Jon Saunders

Script - Joseph Morpurgo

Executive Producers - Lucie Friar, Debbie Crosscup

Head Of Production - Mike Turoff

Producer - Steven Riley


Production Assistant - Honor Martin

Cg Studio Manager - Nia James

Cg Production Manager - Emma Rider

Head Of Cg - Jason Nicholas

Vfx Supervisor - Dave Walker

Cg Supervisor - Harry Bardak

Art Director, Development Lead - Christian Mills

Editor - Daniel Budin

Look Dev Research And Development - Ronnie Mitchell

Character Design - Yishu Ci

Background Design - Rudy Parfaite, Robin Lhebrard, Ivan Pozdnyakov

Concept Art - Lap Pun Cheung, Ronnie Mitchell

Storyboards - Ivan Gomez

Previz - Rosie Ashford, Micha Bostrom, Thibaud Clergue, Stuart Doig, Eoin Mccoughlin

2d Previz & 2d Effects - Jonghyun Jung @ Anione Works

Additional editing - Kingsley Bailey

Layout - Idris Honnor

Modelling Assets & Environment - Ian Brown, David Kent, Florent Rosseau

Modelling Character - Mattias Bjurstrom, Farido Guzzo, Antoine Lienard,

Texturing - Jakub Gryglicki, James Nardelli, Clara Obeidi, Eva Pardo

Rigging - Sarah Forest, Greg Martin, Arthur Ranson, Victor Vinyals

Animation Supervisor - Aldo Gagliardi

Animation Lead - Kevin O'sullivan

Animation - Rosie Ashford, Wesley Coman, Stuart Doig, Jordi Girones, Alan Carabantes Person, George Rigby, Eoin Mccoughlin


Sfx & Sim - Colin Perrett, Kwai Ip, Tyler Daniels, Jayson King, Jamie Moller,

Houdini - Matt Evans, Nacho Doctor, Darlene Buttner

Lighting & Rendering - Quentin Camus, Petros Dodos, Stuart Hall, Jose Hernandez, Maryka Laudet, Pedro Pereira

Lead Comper - Eric Venti

After Effects Animation - Filipe Alcada, Linus Kraemer

Compositing - Carlos Bohga, Frederic Heymans, Gary Kelly, Thomas Lemaille

Matte/Background Painting - Jakub Gryglicki, Rudy Parfaite, Robin Lhebrard, Ivan Pozdnyakov

Graphics - Andrew Tapper

Voice Director - Clint Corley (Keywords Studios)

Voice Actors - Jason Linere White (Shirou), David Jeremiah Mullins (Kla And Shirou's Boss), Alain Mesa (Antonio)


Post Production Services By - Stone Dogs

Producer - Joe West

Online Flame - Dave Kiddie

Sound Design / Mixing - Byron Bullock @ The Noiseworks

Composer - Legend In The Making (Ft. Kataem) Music By: 2wei, Joznez And Kataem

Passion Pipeline Td - Javier Edo, Tony Ambles

It Support/Engineering Team - Tim Wharton, Dan Borg, Thomas Lynch

Finance & Accounting - Rob Stannett, Grant Harris, Famia Khalique, Ben Davies, Kendrah Matthews

Special Thanks  - Paige Sullivan, Adriana Piasek-wanski, Lisa Mills, Sade Tah